Overview of Maya interface and viewport
Timeline and viewport controller
Navigation using keyboard and mouse
File saving and opening procedures
Introduction to polygon modeling
Move, rotate, and scale tools
Using edge, vertex, face
Object mode usage in detail
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Using Attribute Editor and Channel Box
Room interior modeling
Table modeling techniques
Setting up props and background
Layer and group management
Assigning textures and materials
Basic UV mapping techniques
Importing rigged characters
Applying character poses
Pose-to-pose animation process
Setting keyframes properly
Concept of anticipation in animation
Creating breakdown poses
Playblast and render setup
Exporting final animation video